Alexey Sudachen

Principal R&D Engineer
Edge AI + Hybrid Distributed Systems | Rust • C++ • Python

Email: alexey@sudachen.name
GitHub: https://github.com/sudachen
LinkedIn: https://linkedin.com/in/sudachen
Time Zone: UTC/GMT-3, Chile

Overview

25+ years of experience bridging the gap between low-level hardware and high-level distributed protocols.

My focus is entirely on technical excellence, system architecture, and core development via the Individual Contributor (IC) track. I bridge the gap between heavy, complex solutions and the harsh resource constraints of local edge environments.

I don’t believe in “perfect architecture” — it doesn’t exist in the real world. My job is to turn technical chaos and business constraints into working systems. Having taken products from a vague idea to the end of their lifecycle, I stick to a pragmatic approach:

My background spans hardware-software co-design (Linux kernel, UEFI-level security) and heavy data workloads (high-load networking, blockchain indexing). Recently, I’ve been applying this systems-level expertise to Deep Tech and Edge AI – integrating Ternary 1.58-bit SLMs and CNNs into Local Agentic Systems built for resource-constrained environments.

CORE EXPERTISE:

WHAT I’M OPEN TO: Currently looking for high-impact Principal R&D roles, architectural consulting, and deep-tech advisory where I can solve non-trivial infrastructure challenges. Feel free to connect or drop me a message directly.

Experience

Principal R&D Engineer / Individual ContributorRemote/Consulting — 2025–2026

I design and implement resilient, low-latency hybrid distributed systems where performance and efficiency are non-negotiable. My goal is to deliver reality-proof architecture that empowers engineering teams and solves non-trivial business challenges.

Open for B2B consulting contracts.


Senior Software Engineer / Founding EngineerAnalog One (Remote) — 2022–2025

Architected and led the end-to-end development of a high-performance distributed data ingestion engine with rich analytics GraphQL API in Rust

Tools & Technologies: Rust, GraphQL, SQL, WASM, PostgreSQL / Aurora, Ethereum Compatible VMs, ABIs and calldata encoding, Docker, AWS, GitHub Actions, Linux


Senior Software EngineerSpacemesh.io (Remote) — 2020–2022

Contributed to go-spacemesh client development, focusing on math libraries and consensus algorithms to optimize blockchain operations. Maintained CI/CD pipelines and integrated advanced telemetry systems for performance tracking.

Tools & Technologies: Rust, Go, Terraform, Kubernetes, ELK, Google Cloud, Linux, Windows, Docker


Data Scientist IIVacasa (Hybrid) — 2018–2020

Built predictive models using Python and SQL, improving forecasting accuracy and operational efficiency. Automated ETL pipelines and managed infrastructure with Terraform, Docker and AirFlow.

Tools & Technologies: Python, SQL, Go, Rust/C++ (python extensions), Java, Scala, Jupyter, Redshift, AirFlow, Terraform, AWS, Linux, Docker


R&D Engineer / C++ DeveloperKaspersky Lab / DLP Research (Remote) - 2012-2018

Pioneered solutions for encrypted GPT disk operations and implemented UEFI drivers for smartcards and tokens. Developed an abstraction layer for utilizing Windows DLLs in UEFI environments, enhancing system versatility.

Tools & Technologies: R&D, C, C++, Python, x86/x64 Assembly, UEFI, Windows, Drivers, Cryptography, Reverse-Engineering


R&D Engineer / Independent Software DeveloperSelf-Employed — 2006–2012

Founded and ran an independent software studio as the primary engineer. I personally developed all core technologies from scratch while leading a small team to handle routine tasks and customer support.

Selected by Start-Up Chile: Awarded a place in the prestigious global accelerator program, which provided international validation for my technology and business model.

MoleBox Virtualization Solution

SpriteCraft Game Engine

Tools & Technologies: R&D, x86/x64 Assembly, C, C++, Python, Windows Internals, Reverse-Engineering, Virtualization, Game-Development


Team LeadMERA (On-Site) — 2005-2006

I was leading a programming team working on SIPrise VoIP platform. Mainly I was mentoring my co-workers and planning team work.

Tools & Technologies: C#, VoIP (Voice over IP) Low-Latency


Lead Software EngineerEyeline Communications (On-Site) — 2003-2005

Eyeline USSD/SMS Center.

I participated in development of the SMSC (Short Message Service Center) Core as a core developer. There I also developed SMPP stack and MAP interaction over Ericsson API.

Tools & Technologies: C++, Linux, Solaris, Core Java, Low-Latency, Multi-threading


C++/Java DeveloperNovosoft Inc. (On-Site) — 2000-2003

I participated in projects as software developer mostly in C++ and Java. For example I developed from scratch first version of Panasonic PlasCoIP. Exactly the part controlling plasma panel. At other project I developed scaling video driver on WinCE mobile devices for dotPocket Software.

Tools & Technologies: C++, Core Java, Linux, Solaris, WinCE, Drivers, Mobile Devices, Low-Latency, Multi-threading