Senior Software Engineer ║ Web3, Rust, AI-Assisted R&D
Email: alexey@sudachen.name
GitHub: https://github.com/sudachen
LinkedIn: https://linkedin.com/in/sudachen
I’m seeking a Senior Software Engineer remote role at an infrastructure project. The ideal position would require Rust/Go proficiency, a deep understanding of network/system programming, and experience in protocol development.
As a software engineer, I thrive on solving complex challenges, from low-level device drivers to large-scale distributed systems. My career has been defined by a passion for both building innovative products from the ground up and diving deep into existing systems to modernize and improve them.
While my foundation was built on years of C++ development, I’ve spent the last several years specializing in modern systems languages, with a primary focus on Rust and a strong proficiency in Go. This allows me to build performant, safe, and concurrent software for demanding domains like cybersecurity and blockchain infrastructure. I am also a firm believer in augmenting the development process with AI, using modern tools to streamline workflows and deliver results faster.
Independent Research & Development ║ off-hours
Passionate Off-Hours Researcher & Innovator Driven by curiosity, I independently research and experiment with new concepts outside of work.
Beyond my day job, I’m constantly exploring what’s next in technology. I love diving deep into Web3 and AI, and I use AI assistants as my research partners to handle the heavy lifting. This lets me focus on the most exciting part: figuring out how these advanced technologies can be used to create real, practical value for people and businesses.
A few things I’m working right now:
Senior Rust Developer / Founding Engineer ║ Analog One (Remote) — 2022–2025
Architected and led the end-to-end development of a high-performance blockchain-agnistic analytics GraphQL backend in Rust
Tools & Technologies: Rust, GraphQL, SQL, WASM, PostgreSQL / Aurora, Ethereum Compatible VMs, ABIs and calldata encoding, Docker, AWS, GitHub Actions, Linux
Senior Software Engineer ║ Spacemesh.io (Remote) — 2020–2022
Contributed to go-spacemesh client development, focusing on math libraries and consensus algorithms to optimize blockchain operations. Maintained CI/CD pipelines and integrated advanced telemetry systems for performance tracking.
Tools & Technologies: Rust, Go, Terraform, Kubernetes, ELK, Google Cloud, Linux, Windows, Docker
Data Scientist II ║ Vacasa (Remote) — 2018–2020
Built predictive models using Python and SQL, improving forecasting accuracy and operational efficiency. Automated ETL pipelines and managed infrastructure with Terraform, Docker and AirFlow.
Tools & Technologies: Python, SQL, Go, Scala, Jupyter, Redshift, AirFlow, Terraform, AWS, Linux, Docker
Senior Software Engineer ║ ETCDEV (Remote) — 2017–2018
Optimized performance and security for the Ethereum Classic client, integrating a new Rust-based EVM for enhanced functionality. Resolved critical bugs and improved system reliability to support blockchain operations.
Tools & Technologies: Rust, Go, Python, Linux, Docker
Offsite Consultant / Researcher ║ Kaspersky Lab (Remote) — 2012–2017
Pioneered solutions for encrypted GPT disk operations and implemented UEFI drivers for smartcards and tokens. Developed an abstraction layer for utilizing Windows DLLs in UEFI environments, enhancing system versatility.
Tools & Technologies: C, C++, Python, UEFI, Windows, Linux, Drivers
Independent Software Developer ║ Self-employed — 2006-2012
I was developing and selling my own lightweight application virtualization software MoleBox Virtualization Solution. The software creates private virtual environment for a software application, isolating the application from the underlaying operating system and other software installed and running on the host device.
Molebox is available now on my GitHub under GPL license.
I aso developed my own sprite-based game engine SpriteCratft and used it to create casual games. It’s a multilanguage framework to build simple casual games with Python and C++.
SpriteCraft is available now on my GitHub under GPL license.
Tools & Technologies: R&D, x86/x64 Assembly, C, C++, Python, Windows, Linux, Reverse-Engineering